Mar 23, 2007, 02:13 PM // 14:13
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#21
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Frost Gate Guardian
Join Date: Feb 2007
Location: MI, USA
Guild: Is Gwen Eighteen [yet]
Profession: Mo/Me
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Execute, Evis {E}, Protector Strike/D Blow, Critical strike, Shock, BoA, Charge/Sprint, Res Sig.
That's the standard Shock W build.
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Mar 23, 2007, 02:19 PM // 14:19
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#22
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Strange Guy
Execute, Evis {E}, Protector Strike/D Blow, Critical strike, Shock, BoA, Charge/Sprint, Res Sig.
That's the standard Shock W build.
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id say the "standard" shock axe still uses frenzy (cant use BoA for fast adren gain, only for unloading your chain), although BoA is seeing more usage. but what the heck is Critical Strike doing in there? thats an assassin skill, under critical strikes no less. hope you are just confused...
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Mar 23, 2007, 05:24 PM // 17:24
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#23
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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This build is good for Laying down some conditions, not to mention it does good at pressuring the monks... After I got my chain off twice or so and followed by interupting shocks, the monk was dead... It's nice to cripple your target and inflict weakness as a cover condition. Deep wound also has 2 conditions to cushion it. Lacerating Chop should only be used after Shock, but it's still advised to use shock for interupting, not JUST for the sole purpose of Lacerating Chop.
This is not a bad build, I've played it plenty already.
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Mar 23, 2007, 06:00 PM // 18:00
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#24
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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its not that its a bad build, its that its not as good as about any other shock axe variation. in RA/AB, sure you can kill some stuff, but the skill level you face there is ehh at best. you can give a warrior a bunch of ele skills, an attunement, and GoLE and kill a RA monk. that doesnt make the build good or bad, its just that there are so many things that do it better and can also be used outside of those environments.
if all you want is a build that can kill some stuff in RA, then run with this. its fine. it will work. but its no where near optimized.
more specific issues:
a monk (or any char) with mending touch not only removes all the conditions with ease, but can actually heal through a bit of the dmg even with a lower spec in prot. with no +dmg, all you bring to the table is the condition stack and the good inherent pressure of the warrior class. and its not the build that is good at laying down pressure, its the DPS-machine that is the warrior. a 16 weapon spec warrior with no attack skills can put out excellent pressure on a monk. the lack of +dmg and total reliance on conditions in a heavy anti-condition meta is what makes this build lacking when compared to other builds.
to paraphrase a quote from Ensign, "DPS doesnt kill people in PvP, big spikes of dmg do." this build has no spike (which is what the shock axe is used for) and doesnt even have a very high DPS when compared to other axe builds. again, its not that this is anywhere as bad as the nuking warrior, but why run it over any other shock axe variant?
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Mar 23, 2007, 08:05 PM // 20:05
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#25
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Shock axe is designed for spike, not pressure. You can still pressure while building up adrenaline, but the end goal is to rage someone's face off in a few hits. The posted build just doesn't do that. This is more what you're looking for:
Axe 12+1+1-3 (preference)
Strength 12+1 (minor rune optional)
Air 3
Shock
Eviscerate {E}
Executioner's Strike
Critical Chop
Bull's Strike
Frenzy
Rush
Resurrection Signet
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Mar 23, 2007, 09:40 PM // 21:40
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#26
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Wilds Pathfinder
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Quote:
Originally Posted by Wretchman Drake
This build is good for Laying down some conditions, not to mention it does good at pressuring the monks...
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If you want to put out conditions and pressure monks, why not run Steady Stance + Desperation Blow etc. thingy?
And yea use Shock as an interrupt and you'll be staring at 20 energy worth of exhaustion pretty soon.
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Mar 23, 2007, 10:41 PM // 22:41
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#27
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Quote:
Originally Posted by qvtkc
If you want to put out conditions and pressure monks, why not run Steady Stance + Desperation Blow etc. thingy?
And yea use Shock as an interrupt and you'll be staring at 20 energy worth of exhaustion pretty soon.
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Because I've played Steady Stance alot and I was just trying out something new. It's still effective, since Steady Stance I can't get off guranteed conditions like this one, including a cripple.
Shock Warriors do face exhaustion... I hope you realize there is a previous Shock Warrior build made BEFORE Nightfall... This one is just making use of some NF skills.
I'm not saying this one is better, it was just an experiment.
Last edited by Wretchman Drake; Mar 23, 2007 at 10:44 PM // 22:44..
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Mar 24, 2007, 04:24 AM // 04:24
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#28
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Wilds Pathfinder
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Quote:
Originally Posted by Wretchman Drake
I hope you realize there is a previous Shock Warrior build made BEFORE Nightfall... This one is just making use of some NF skills.
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Quote:
Originally Posted by Wretchman Drake
1.) BoA (Burst of Aggression)
2.) RotN (Rage of the Ntouka) {E}
3.) Dismember
4.) Axe Rake
5.) Axe Twist
6.) Shock
7.) Lacerating Chop
8.) Res Sig
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Axe Rake & Twist are not new skills, and they are useless and have always been useless. And Lacerating Chop wth. Why would you put bleeding on a guy that you are trying to kill? You expect him to degen to death if your spike fails?
I actually like the idea of Rage of the Ntouka and Burst of Agression there, but you use it all wrong. Use it like Dragon Slash instead, charge up by hitting peopel, spend your adren, hit RotN, and spend adren again.
Shock/Bull's Strike -> Burst -> Dismember -> Penetrating Blow -> RotN -> Penetrating Blow -> Critical Chop
Or something like that, but it's still too little damage, and you don't want to put in another swing there so you can do Executioner's Strike too since then you won't really have time for Critical. But yeah it works nicely on the 60 armor dummies.
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Mar 24, 2007, 04:27 AM // 04:27
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#29
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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LoL I said "some" new skills you think I'm crazy enough to use only NF skills bud?
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Mar 24, 2007, 10:54 PM // 22:54
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#30
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
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Shock Axe never died.
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Mar 25, 2007, 03:04 AM // 03:04
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#31
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Wilds Pathfinder
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Quote:
Originally Posted by Wretchman Drake
LoL I said "some" new skills you think I'm crazy enough to use only NF skills bud?
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You really read my post, didn't you? Sorry for trying to help.
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Mar 27, 2007, 03:31 AM // 03:31
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#32
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by Strange Guy
Execute, Evis {E}, Protector Strike/D Blow, Critical strike, Shock, BoA, Charge/Sprint, Res Sig.
That's the standard Shock W build.
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Please check the skills before posting. First Critical strike is an assassin skill, second D Blow and protector strike isn't a part of the standard shock Axe build at all. And thirdly Charge is an elite. Why would you want BoA? Eviscerate and execution already takes a lot of adrenalin.
Quote:
Originally Posted by Effigy
Shock axe is designed for spike, not pressure. You can still pressure while building up adrenaline, but the end goal is to rage someone's face off in a few hits. The posted build just doesn't do that. This is more what you're looking for:
Axe 12+1+1-3 (preference)
Strength 12+1 (minor rune optional)
Air 3
Shock
Eviscerate {E}
Executioner's Strike
Critical Chop
Bull's Strike
Frenzy
Rush
Resurrection Signet
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I tend to have a Heal signet instead of Critical Chop or Bullstrike. Its to hard on the energy for a warrior.
Last edited by DreamRunner; Mar 27, 2007 at 03:37 AM // 03:37..
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Mar 28, 2007, 12:28 AM // 00:28
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#33
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Shock Axe is a flagstand build. You could take Heal Sig, but it's not really necessary. I prefer more offense.
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